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It is a fairly addictive basic concept, could easily go from good to great with some additional mechanics/escalation.
Managed a score of 33619
Had a crash but I was running it with wine so take it with a grain of salt:
ERROR: FATAL: Index p_index = 0 is out of bounds (shapes.size() = 0).
at: get_shape_transform (servers/physics_2d/godot_collision_object_2d.h:121)
thanks for the feedback! Ye I spent a solid 3hrs on that bug lol, I have no idea what causes it or how to fix it lol
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It is a fairly addictive basic concept, could easily go from good to great with some additional mechanics/escalation.
Managed a score of 33619
Had a crash but I was running it with wine so take it with a grain of salt:
ERROR: FATAL: Index p_index = 0 is out of bounds (shapes.size() = 0).
at: get_shape_transform (servers/physics_2d/godot_collision_object_2d.h:121)
thanks for the feedback! Ye I spent a solid 3hrs on that bug lol, I have no idea what causes it or how to fix it lol